Departments
Telecom
For a century, the phone company was just that... then came divestiture in 1984, deregulation in 1996, the CLEC bubble, the Internet bubble, reconsolidation into the new AT&T, along with CDMA, EV-DO, Wi-fi, IMS, Wi-Max, LTE, and beyond. As they say, the hits just keeps on coming. Each month, we'll bring you some new insights and information that tries to make some sense out of the chaos.
Entertainment
Once upon a time, entertainment was a luxury affordable only by kings who kept a few court jesters around to keep them laughing in exchange for keeping their heads. Today there are a million different entertainment options available to every citizen for just a few pieces of silver and the former kingdoms that existed in filmmaking, music, and other entertainment segments have come tumbling down at a frightening pace. Now that the peasant masses have stormed the castle and decided to overthrow the kings - with their own versions of what will stimulate, amuse, and excite the world - what will they do with it? Co-editors J-Michael Cabosky and Paul Morrissey will guide you through the revolution. Who's laughing now?
Technology
We live in a world where anyone from anywhere using any device can communicate with anyone in any format instantly. Music, cinema, news, broadcast journalism – there are no sacred cows any more - or so my learned colleagues would have you believe. While other departments take you to the brave new world each month, here we will ask fundamental questions about making the rubber meet the road. Sometimes fun, sometimes painfully mundane, sometimes provocatively off the wall, we will explore the teleology of technology – the art and science of the purpose behind technological advances that keep this industry’s wheels turning, and the bytes flowing through the proverbial pipes.
Games People Play
Computer gaming - as an industry - has come a long way. In the US, at any given moment a minimum of 1.6 million people are using a computer game console. With the industry now generating in excess of $40B a year and growing at a 19% clip, there's a lot of money at stake. The big players are getting bigger and the number of small entrants grows daily. Now that Apple has somewhat covertly entered the handheld computer gaming market with the introduction of the iPhone and iPod Touch; what are Google and Yahoo going to do? Stay tuned for the latest news and insights here in Games People Play.
Content is Everything
What is Digital Content... exactly? A product, a service, a combination, or something else entirely? Should the market be regulated or should it just be allowed to evolve in one big free for all? There are millions of questions and every answer creates ten more to think about. Here we will give you a 360-degree point of view of the issues surrounding Digital Content and explore them from every angle: content creators, service providers, aggregators, distributors, and consumer alike.
Intelligence Central
Intelligence Central explores the issues behind turning vast amounts of raw data into truly actionable intelligence. We will delve into the latest industry trends in business intelligence –such as Enterprise Data Management (EDM), Master Data Management (MDM), governance, and business intelligence - in order to spur new thinking and increase the level of debate in the area of business intelligence.
Pump Up the Volume: Music as Digital Media
Music is an essential and fundamental part of the human experience. Historically, new technology and music have always intersected, creating new art forms and artistic explorations. In recent years, the explosion of digital media will fundamentally reshape music as an art, as a business, and as entertainment. Each month, we’ll look at the technology, the people, and the art form to see what changes are here and just over the horizon.